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Clément Gastaldo
Game Designer

Welcome to my game design portfolio !

I am a game designer with 3 years of experience in the industry. My passion for game creation includes level design, world-building, storytelling and system design. Feel free to contact me for any collaboration opportunity!

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Game designer on the French RPG Maliki - Poison of the Past (Blue Banshee Games, 2025)

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Projects

Carboniferous

Carboniferous was the next project planned for Blue Banshee Games, mixing creature collection with systemic design and emergent gameplay.

I contributed to the creative vision of the project and designed the prototype's mechanics.

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Maliki - Poison of the Past
Level design

Launched in 2025, the turn-based RPG Maliki - Poison of the Past is the first game by Blue Banshee Games.

I designed about half of the game's levels, from pre-production elements (references, pillars...), to layouts and testing.

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Them

Them is a game jam point-and-click game made in 2022, dealing with social anxiety issues.

I designed the game's systems and wrote all character interactions.

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Maliki - Poison of the Past
Combat system

Launched in 2025, the turn-based RPG Maliki - Poison of the Past is the first game by Blue Banshee Games.

 

I designed the turn-based combat system of the project, comprising time manipulation and combo features, as well as related systems (crafting, equipment, economy...)

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Maliki - Poison of the past
Narrative design and more

Launched in 2025, the turn-based RPG Maliki - Poison of the Past is the first game by Blue Banshee Games.

I managed most of the narrative design aspects of the game, creating key documents and writing content for the project. This page also presents more of my missions, related to music and story.

Other projects

Work In Progress !

Clément Gastaldo

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