Game Design - Porfolio

Portfolio
Launched in 2025, Maliki - Poison of the Past is the first game by Blue Banshee Games.
My main contribution on this project is designing its turn-based combat system, comprising time manipulation and combo features.
Launched in 2025, Maliki - Poison of the Past is the first game by Blue Banshee Games.
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I managed most of the narrative design aspects of the game, creating key documents and writing content for the project.
Square Rooted is a top-down action prototype, created using Godot, during the Global Game Jam 2023. In this game, a schoolboy faces an army of number within his notebook.
Personal project developed from an idea proposed during a game jam, Cupid's wrath mixes shoot'em up and beat'em all. The main themes are roman mythology and masculinity injonctions. The prototype was developed using Unity.
Launched in 2025, Maliki - Poison of the Past is the first game by Blue Banshee Games.
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I designed more of half of the game's levels, from pre-production elements (references, pillars...), layouts and testing.
Carboniferous was the next project planned for Blue Banshee Games. The team made an advanced prototype as well as a (quite successful!) preview trailer.
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This game shows our current world invaded by Carboniferous' fauna and flora, proposing systemic gameplay based on animal interactions.
In sheep's clothing is a funny infiltration game in which a wolf enters a sheepfold, using as clothes the skins of the sheeps he founds.